Denuvo Anti-Tamper is a protection layer that works with a game’s existing digital rights management (DRM) to make reverse engineering and unauthorized changes harder. Its goal is to delay piracy, particularly around a game’s launch; it does not make a game impossible to crack. The short answer on performance is less simple: published tests show that results vary by game and by the measure tested, so one title’s result cannot predict another’s.
- What it does: reinforces a game’s DRM and raises the effort needed to tamper with its files.
- What it is not: Denuvo Anti-Cheat, an online cheat-detection product.
- Performance: benchmarks report differences in some games, but not a universal FPS or loading penalty.
- Internet access: Irdeto describes one-time activation for Anti-Tamper, not an always-on connection; a game’s other systems can have separate requirements.

How Denuvo Anti-Tamper works
Irdeto describes Anti-Tamper as protection that reinforces the DRM platform in a game. Its product page says the technology is intended to make reverse engineering, debugging and unauthorized modification harder, while allowing legitimate players to use the game. The precise implementation is not public, so claims about specific encryption or code-hiding techniques should not be treated as confirmed details unless the publisher or Irdeto documents them.
This is why “Denuvo” and “DRM” are often used as if they were the same thing. They are related, but Anti-Tamper is a layer used with a platform’s entitlement and licensing system. For a broader explanation of the underlying technology, see ScoreDetect’s guide to DRM encryption.
| Question | What Anti-Tamper means |
|---|---|
| What is protected? | The game’s files and the DRM checks that control access. |
| What is the intended result? | Make tampering and piracy more difficult, especially near launch. |
| Does it stop every crack? | No. Denuvo’s sales director told GamesIndustry.biz that no game is uncrackable and described the aim as protecting initial sales. |
The interview is from August 29, 2018, so it explains the product’s stated goal rather than measuring how well current versions work. Denuvo’s commercial case is that delaying unauthorized copies may help publishers during a launch window; it is not evidence that the software increases sales for every title.
| Evidence type | What it can tell you | What it cannot establish alone |
|---|---|---|
| Product description | How the vendor describes the intended function. | Independent proof of performance or sales impact. |
| Benchmark | What happened in the games and hardware tested. | The result for every game or PC. |
| Game support information | Requirements for a particular title. | Requirements for other Denuvo games. |
Anti-Tamper and Anti-Cheat are different products
Anti-Tamper is aimed at making the game and its DRM harder to modify or reverse engineer. Anti-Cheat is aimed at detecting cheating during play. Irdeto says Anti-Tamper does not itself prevent game modding and that a player can still cheat in a game protected by Anti-Tamper. Its separate Anti-Cheat product is designed to detect methods such as aimbots and overlays. The distinction matters when a game listing says “Denuvo”: check which product is meant rather than assuming all Denuvo protections have the same purpose or technical design.
| Product | Main purpose | What not to assume |
|---|---|---|
| Denuvo Anti-Tamper | Reinforce the game’s DRM against tampering and piracy. | It is not, by itself, a cheating detector or a blanket mod blocker. |
| Denuvo Anti-Cheat | Detect cheating in supported multiplayer or competitive games. | Its features and system access do not automatically describe Anti-Tamper. |
Irdeto describes a kernel-mode driver in its material about Anti-Cheat. That is a description of the separate Anti-Cheat product; it should not be used as proof that Anti-Tamper uses the same driver model. For details on a particular game, rely on that game’s own technical or privacy information.
Why game makers use Denuvo
Publishers use launch protection in an effort to make unauthorized copies harder to distribute while a game is new. In a 2018 interview with GamesIndustry.biz, Denuvo sales director Elmar Fischer said the company sought to protect initial sales, while acknowledging that games are eventually cracked. The same interview noted that the impact is hard to measure: publishers cannot easily identify which purchases would otherwise have been lost to piracy.
That leaves a real trade-off rather than a settled verdict. Publishers value an additional barrier around launch; players may weigh that against performance, activation, compatibility, modding and preservation concerns. The decision is specific to each game’s implementation and support plan, not a guarantee that every protected title will benefit or that every player will notice a drawback.
| Stage | What the 2018 interview supports |
|---|---|
| Launch period | Denuvo said its aim was to protect initial sales. |
| Long term | The company acknowledged that protected games are eventually cracked. |
| Sales effect | The interview did not quantify a net sales effect for adopting Denuvo. |
| Perspective | Question to ask | Evidence that would help |
|---|---|---|
| Publisher | Did launch protection change sales? | Title-specific sales data with a credible comparison. |
| Player | Does this game run or work differently? | Tests or support notes for this game and version. |
Gamer complaints
Readers may wonder whether Denuvo lowers frame rates, makes games slower to launch, requires an internet connection, interferes with mods or could make a purchased game harder to use later. Those questions deserve title-specific answers. “Denuvo is present” alone does not establish that a game will have a measurable slowdown, that it requires a constant connection, or that it cannot be modded.
| Concern | What to check for the specific game |
|---|---|
| Slow loading or lower FPS | Comparable benchmarks with the game’s version, hardware and settings stated. |
| Internet access | The store listing and publisher’s connection or activation requirements. |
| Modding | The game’s mod support and restrictions; Anti-Tamper alone is not a universal mod blocker. |
| Long-term access | The publisher’s support and offline-play information for that title. |
For offline play, Irdeto’s current Anti-Tamper product page says activation is one-time and that the technology does not require an always-on connection. A publisher can still bundle other services, launchers or DRM with separate online checks. For modding, Irdeto explicitly says Anti-Tamper does not prevent it, but a game’s design, other protections or publisher rules may still limit particular mods.
| Layer | What the page says |
|---|---|
| Denuvo Anti-Tamper | Irdeto describes one-time activation and no always-on connection. |
| Other game services | A launcher, platform DRM or online feature may have its own connection rules. |
Concerns about long-term access are also best checked against the store listing and publisher support details for the individual game. This page cannot establish what will happen to every title if a service changes or closes. Avoid treating a hypothetical server outage as proof that a specific game will stop working.
Checking speed claims
Tests do not support a single universal answer to “does Denuvo affect performance?” An independent comparison reported by 80 Level described YetTea’s tests of games whose protection had been removed by developers. The test used the same graphics settings on a PC with an Intel Core i9-10850K, 32 GB of RAM and an RTX 3080 Ti. In the reported results, the measured time to reach the main menu was longer with Denuvo in each of the three examples below:
Launch-time results from YetTea’s comparison, as reported by 80 Level. They describe specific game versions and test conditions, not a guarantee for every Denuvo-protected game.
The same report found smaller or mixed differences in average frame rate: for example, its Dying Light 2 results were 75.8 FPS with and without Denuvo, while Ace Combat 7 measured 268.9 FPS with and 292.9 FPS without. It also reported different frame-drop behavior in Ghostwire Tokyo. These are observations from one test series, not evidence that every result generalizes to another game, patch or computer. A comparison made after a developer removes protection can also involve other changes to the game, so it may not isolate Anti-Tamper as the only variable.
| Game | With Denuvo | Without Denuvo | Source |
|---|---|---|---|
| Dying Light 2 average FPS | 75.8 | 75.8 | YetTea test reported by 80 Level |
| Ace Combat 7 average FPS | 268.9 | 292.9 |
How Denuvo affects gameplay
Loading time, average frame rate and moment-to-moment stutter are different measurements. A game can take longer to start without showing a large change in average FPS, and an average can hide brief frame-time spikes. When reading a benchmark, check which measure was tested, the game’s version, the hardware and whether the protected and unprotected versions are otherwise comparable.
| Measure | What it describes | What it does not answer by itself |
|---|---|---|
| Launch time | How long it takes to reach a stated point, such as the main menu. | Whether average gameplay frame rate changes. |
| Average FPS | Average rendered frames per second over a test. | Whether short stutters or frame-time spikes occur. |
| Frame-time behavior | Variation in the time between frames. | Whether other scenes or systems behave the same way. |
An older comparison reported by TechPowerUp on August 9, 2018, summarized Overlord Gaming tests across seven games using an Intel Core i7-2600K and a GTX 1080 Ti. It reported average FPS changes from 57 to 64 in Mass Effect: Andromeda and 54 to 60 in Mad Max after Denuvo was removed; the other tested games did not show a performance difference in that comparison. Because this test is old and uses a particular system and set of games, it is useful as an example of variation, not a current prediction for a new release.
| Game in 2018 test | With Denuvo | After removal |
|---|---|---|
| Mass Effect: Andromeda average FPS | 57 | 64 |
| Mad Max average FPS | 54 | 60 |
| Other tested titles | No performance difference reported in that comparison | |
For a visual walk-through of another before-and-after test series, the video below shows YetTea’s comparisons. The observations are the creator’s tests; they are not an official benchmark from Irdeto.
Related video: before-and-after performance tests
Watch the original YetTea performance test on YouTube. Treat the results as examples from the tested games, not a universal verdict.
What to check before installing or buying
Use the game’s own store page, launcher notes and publisher support information to answer practical questions. Look for the stated online or offline requirements, activation limits, supported operating systems and the publisher’s policy on mods. A general description of Denuvo cannot replace those title-specific details.
| Before you decide | Where to look |
|---|---|
| Does the game need internet or activation? | Store listing, launcher notes and publisher support. |
| Can you play offline? | Title-specific requirements and offline-play instructions. |
| Are mods supported? | Official mod guidance and the game’s support community. |
| Will performance be acceptable? | Benchmarks for that game, version and comparable hardware. |
If a performance concern is the deciding factor, look for comparisons of the same game version and hardware, with settings and test method reported. Prefer results that measure more than one scene and separate average FPS from loading and frame-time behavior. A single anecdote or a benchmark of a different game cannot tell you what your own system will do.
For publisher-specific game information, start with the company or studio responsible for the title, such as Ubisoft, Bethesda or CD Projekt Red. Denuvo is presented as part of Irdeto‘s game-protection work; its wider video-game security product overview distinguishes piracy protection from cheat prevention.
FAQs
What’s the deal with Denuvo?
Denuvo Anti-Tamper is a protection layer that reinforces a game’s DRM so that unauthorized tampering and piracy are harder. Its intended value is delaying circumvention, particularly near launch. It is not a promise that a game will never be cracked, and it is not the same as Denuvo Anti-Cheat.
Does Denuvo affect performance?
It can be associated with differences in some game tests, especially in loading time or frame-time behavior, but the available comparisons do not establish a fixed penalty for every game. Results depend on the title and test conditions. Check a well-documented benchmark for the game you are considering.
Does Denuvo require an always-on internet connection?
Irdeto says its Anti-Tamper product uses one-time activation and does not require an always-on connection. A game’s platform DRM, launcher or online features may add their own requirements, so check the specific game’s support page and store listing.
Is Denuvo Anti-Tamper kernel-level?
Do not infer Anti-Tamper’s technical architecture from Denuvo Anti-Cheat. Irdeto describes a kernel-mode driver for its separate Anti-Cheat product; that alone does not show that Anti-Tamper uses the same driver. Consult the game’s own technical documentation for details about the protection it includes.
Why do gamers hate Denuvo?
Some players object to DRM in principle, while others are concerned about performance, online activation, compatibility, modding or whether a game will remain accessible over time. Those concerns are not all the same, and none can be confirmed for every title by the presence of Anti-Tamper alone. Check the game’s actual requirements and look for benchmarks tied to that game.

